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4 Things That Make or Break Your Rummy Game

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Anyone may begin playing rummy. The rummy rules are simple and easy to learn. A couple of practice games initially will give you the hang of it and set the pace for you. But, mastering rummy is a different ball game altogether. It requires your diligent practice, dedication, and your proactive nature to learn from your mistakes and that of your opponents too. You’ll encounter situations which could really make or break your rummy game. But, if you are smart you’ll then be able to formulate strategies in your favor.

Let’s cruise you through important 4 things that could make or break your rummy game.

#1: Pure sequence

How to play rummy begins with the importance of pure sequence. If you are able to meld the pure sequence early then you may be able to meld the second sequence and the rest of the cards quickly too. Compliance with the basic winning rule of rummy gives you the confidence needed to play with the rest of the cards. But, despite melding the second impure sequence and the remaining cards, if you’re still struggling to meld the mandatory pure sequence, then a possible loss looms large. Hence, a pure sequence can make or break your prospects in the game. Stick to your focus to meld the pure sequence on priority.

#2: Jokers

Jokers have the ability to save your game, and at times they could be detrimental too. In a game of rummy, having more number of jokers is considered to be a boon. But, if you are unable to make the pure sequence then having any number of jokers proves futile. Thus, jokers assume significance only after you’ve been successful in melding the pure sequence. Be wise to understand the impact of jokers and formulate your rummy strategy accordingly.

#3: High-value cards

High-value cards are more commonly considered as a liability in your rummy game. Holding more number of high-value cards is as good as inviting losses for you. Using high-value cards is part of learning how to play rummy. If you are successful in melding either a set or a sequence using high-value cards they help you reduce your points in case your opponent declares first. But, if you are unable to meld using them be quick enough to discard them. In the eventuality of a show declare by your opponent, your high-value cards soar up your points and hit you badly.

#4: The drop

The drop is an important strategy of rummy games. It again depends on when you opt for a drop. They have the ability to make or break your game too. If in the beginning, after the cards are dealt, if you realize you have a bad hand, then rummy rules suggest an initial drop that comes to your rescue. Later, in the game, if you sense you’ll be unable to meld all the cards successfully, then a middle drop is recommended. However, it entirely depends on your skill to sense the need for implementing the drop strategy in your game.

Conclusion

Rummy games are skill-based. The need outlines developing them gradually and plays efficiently with each game you play.

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